The Solutions to the Puzzles I Designed for the Order of the Sinking Star

The Solutions to the Puzzles I Designed for the Order of the Sinking Star

🎙 Noël's Study 👥 275 📅 August 25, 2026 ⏱ 14 min 👁 8 📄 tutorial 🧭 2026-08-25
Available in: English (current) Français

Keywords

puzzlesolutiongame designoverworldreset mechanism

Summary

The video presents the solutions to three puzzles designed by the author for the game ‘Order of the Sinking Star’. The author first provides hints for each puzzle, then walks through the solutions in detail, explaining the design intentions and the ‘revelations’ behind each puzzle. The puzzles are set in the overworld and use mechanics such as teleporters, pushable crystals, and reset buttons. The first puzzle involves moving a crystal to a specific position while avoiding blocking paths. The second puzzle requires using the reset mechanism creatively to gather enough crystals to bridge gaps. The third puzzle is the most complex, involving a paradox where a crystal is stuck in a corner, and the solution involves manipulating the reset mechanism to prevent it from respawning in an unreachable position. The author also mentions that these puzzles are not part of the full game and were designed to explore unusual mechanics.

150 words

Critical Evaluation

Value of the Information & Strength of the Argument

The video provides valuable insights into puzzle design, particularly the use of ‘revelations’ and the creative application of game mechanics. The author’s argumentation is clear and logical, as he explains each step of the solution and the design choices behind them. He also discusses the challenges of designing puzzles that are both solvable and surprising, and the importance of communicating goals without explicit instructions. The reasoning is solid, though it is based on the author’s own design perspective rather than empirical evidence.

Scientific Rigor, Source Quality, Title Accuracy

The video is a self-contained design commentary, so it does not rely on external sources. The author references his own design study series and provides links to the puzzle files and the game demo. The title accurately reflects the content. The description includes links to the puzzle sheet and the game, which are relevant for viewers who want to try the puzzles themselves. No external scientific sources are cited, but this is appropriate for a game design tutorial.

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Title / Content Match

The title accurately describes the content: the video presents the solutions to the three puzzles designed by the author.

Quality & Reliability

7/10

The video is a first-person design commentary by the puzzle designer, providing detailed step-by-step solutions and design rationale. The reasoning is transparent and internally consistent, though it relies on the author's own design intent and lacks external verification.

Chapters

Cited Sources

  • Puzzle sheet (PSD) — Interactive sheet for solving the puzzles, usable with Photoshop or Photopea.
  • Photopea (free online editor) — Free online tool to open and edit the puzzle sheet.
  • Design Study playlist — Playlist of the author's design study series on Order of the Sinking Star.
  • Video presenting the puzzles — Video where the author presented the three puzzles for viewers to solve.

Contribution & Novelties

The video offers a unique behind-the-scenes look at puzzle design, particularly the use of ‘revelations’ and the creative manipulation of reset mechanics. It provides concrete examples of how to design puzzles that are challenging yet solvable, and how to communicate goals without explicit instructions. The author’s approach to designing puzzles that are not part of the main game is also noteworthy.

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98 words

Radar Profile

The radar profile shows a balanced content with high quality of information and technical level, but moderate quantity and reliability. This reflects a focused tutorial with detailed explanations, though limited in scope and external validation.

Reliability 7/10