Plague Tale - Tenebris : Écrire l'enfance, écrire le combat, avec Cédric Degottex son l'éditeur

Plague Tale - Tenebris : Écrire l'enfance, écrire le combat, avec Cédric Degottex son l'éditeur

Plague Tale - Tenebris: Writing childhood, writing the fight, with Cédric Degottex its editor

🎙 Syfantasy 👥 406 📅 February 6, 2023 ⏱ 77 min 👁 351 📄 expert opinion 🧭 2026-10-09
Available in: English (current) Français

Keywords

A Plague Talenovelizationchildhoodtransmediacollaborative writing

Summary

The podcast episode features an in-depth interview with Cédric Degottex, author of the novel ‘A Plague Tale: Tenebris’, and his editor Pierric Guilleaume from Bragelonne. The conversation begins with a humorous fictional news segment set in a fantasy kingdom, then transitions to the main interview. Degottex discusses his background as a translator and writer, explaining how he transitioned into writing original fiction within a video game universe. The editor describes how Bragelonne approached Asobo to create a novel that fits between the two games, Innocence and Requiem. The discussion covers the challenges of writing a narrative that respects the established canon while expanding character depth. A key theme is the portrayal of childhood, particularly the control and agency of children, which aligns with Degottex’s personal advocacy for children’s rights. The author and editor emphasize their approach of ‘verticality’—deepening existing characters and themes rather than adding new arbitrary events. They also discuss the inclusion of the Flagellants as antagonists, provided by Asobo. The interview highlights the collaborative process, including validation of every line by the studio, and the importance of respecting the fanbase. Overall, it offers valuable insights into transmedia storytelling and the creation of tie-in literature.

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Critical Evaluation

Value of the Information & Strength of the Argument

The value of this interview lies in its firsthand account of the creative process behind a licensed novel. Degottex and Guilleaume provide concrete examples of how they navigated the constraints of a pre-existing universe, such as not being able to alter character physical states due to future game events. Their argumentation is coherent and grounded in professional experience, though it is inherently subjective. The discussion benefits from the diversity of perspectives: the author’s personal passion and the editor’s evaluative viewpoint. However, the conversation is conversational and lacks critical examination of potential weaknesses in the novel or the licensing approach. The argumentation is persuasive in conveying the respect and care taken, but it is promotional in nature, coming from the creators themselves.

Scientific Rigor, Source Quality, Title Accuracy

The interview is not scientific and does not cite external sources. The primary sources are the participants themselves, making the information reliable in terms of their direct involvement. The editor’s anecdotes about contacting Asobo and the studio’s validation process add authenticity. The title accurately reflects the content, though the phrase ‘son l’éditeur’ suggests a minor grammatical error. The discussion occasionally touches on narratology and transmedia concepts, but these are discussed informally rather than academically. The quality of the recording is noted as poor on multiple occasions, which might affect the listener’s experience but not the factual content. Overall, the video lacks rigorous sourcing but provides authentic insider perspectives.

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Title / Content Match

The title accurately captures the core themes of the interview: writing about childhood and combat, with the author and editor present. The phrase 'son l'éditeur' is slightly awkward but understandable.

Quality & Reliability

7/10

The interview features the author and editor directly involved in creating the novel, providing authentic insights into the writing process and collaboration with Asobo. However, it is a subjective account without external verification, and the recording quality is mediocre, slightly reducing reliability.

Key Moments

Contribution & Novelties

The interview provides a rare behind-the-scenes look at the creation of a video game tie-in novel, emphasizing the importance of respecting canonical lore while expanding narrative depth. It highlights the collaborative dynamics between a publisher, an author, and a game studio, offering practical insights into transmedia storytelling. The discussion of ‘verticality’ as a writing strategy is a notable conceptual contribution.

Pour aller plus loin :

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Radar Profile

The radar profile shows high quantity of information (8/10) and moderate quality (7/10), reflecting a rich but informal discussion. Technical level (5/10) is appropriate for a general audience, while reliability (7/10) is decent due to first-hand accounts. The overall balance indicates an insightful but non-academic source.

Reliability 7/10